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Update 1.190.1 - Minor Improvements

Community Announcements


Space Engineers


Minor Update 1.190.1


[b]-All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only[/b]

-Added warning messages about using DLC content without owning it

-Changed survival spawning mechanics to not be easily exploitable

-Spawning players are no longer tied to one particular player

-Readded option to have respawn timers on drop pods

-Spawn position can be custom through editing save files again

-Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod


-Fixed undrillable and constantly respawning voxels

-Fixed modded scripts not being able to be whitelisted even when meeting criteria

-Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks

-Fixed DLC blocks missing from production screen blueprints

-Fixed a couple of crashes when loading/exiting worlds

-Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already

-Fixed a crash when reloading a scene with many engineer characters with different skins

-Fixed a crash in production screen when displaying what components a blueprint needs

-Fixed a crash when exiting a cryo chamber

Support Site Bugs

-Fixed an issue with subparts being too slippery for walking

-Fixed an issue where projected DLC blocks could not be welded on dedicated servers

-Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint

-Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators

-Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)

-Fixed block groups temporarily disappearing after merging/unmerging

-Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems

-Fixed showing wrong reasons for experimental mode in console/log

Thanks for reading!ːsteamhappyː



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