Steam News Beitrag auf Steam ansehen |  02.10.18 |  Blitzzz333 | Community Announcements

Space Engineers Public Test!




UPDATE!

Hello, Engineers!

We're excited to announce another Space Engineers Public Test, which will run from Thursday, October 4th, 9 am UTC to Friday, October 5th, 3 pm UTC!

For this test, there will be 3 survival servers, one for each time zone. 🙂

We will announce the branch code at the time of the test and we will make a dedicated server available as well.

***Branch code: nt7WuDw9kdvB

We encourage everyone to try out all of the new features, especially lobby and dedicated servers in creative mode with lots of players!

The Public Test will feature these new or improved features:

-Fixed and optimized Air-tightness, removed from experimental
-Added in-game help (Good.bot)
-Added context help
-Added chat bot (Good.bot)
-Refactored New game, Load game, Blueprints, and Scripts screen
-Added relative dampening
***Press Control+Z with pointing cross-hair on the ship you want to set as velocity target i.e. to enable relative dampening.
-Added asteroid clusters
-Render optimizations
-Moved Lobby MP out of experimental

Please note: we have created Good.bot to help new players learn how to play Space Engineers. Good.bot is still in its infancy and is currently able to assist players when it comes to learning about blocks in the game. However, Good.bot is still learning how to answer other types of questions related to gameplay. With that in mind, please be patient with Good.bot.😉 We encourage you to ask Good.bot whatever you want, as this will help us to improve its functionality, and make Good.bot even more helpful for new players!"

Players will be able to submit their feedback on all of these features via a survey at the end of the test. 😎


Thanks for reading and see you all online this Thursday!


[h1]NOTICE[/h1]
The Space Engineers Public Test contains an update for using Steam UGC workshop content management. While this new system seems to be working with only a few issues in the public test version, the resulting format of the content is incompatible with older versions of Space Engineers.

This means that any WORLDS, MODS, BLUEPRINTS, or SCRIPTS published with the public test version will no longer be compatible with older versions of the game. Any content published this way also cannot be re-published from the older versions of Space Engineers. So if you update your content it cannot be returned to the old system under the existing workshop ID.


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