Let's Have Another Public Test!
We’ve decided to keep the good times rollin’ by extending the Public Test until Friday, August 2nd, 2019, 3 pm UTC.ːsteamhappyː
Also, for contracts/store slots currently available in the Space Engineers Public Test/the upcoming Economy update, we are planning to have a system where every player has the same amount of contracts/store slots available to them; players will not be able to buy extra space for contracts/store slots. Please note: we're still gathering feedback from players during these public tests, which means the features present in each public test are not final and may change.[/b]
Lord Clang demands another public test! And we don’t want to displease Lord Clang. ːsteamhappyː
We’re excited to announce that there will be a public test on Thursday, July 25th, 9 am to Friday, July 26th, 3 pm (UTC), 2019. We may extend the test over the weekend (and beyond) depending on how the test is going.
MAIN FEATURES AVAILABLE TO TEST[/b]
-NPC Trading Stations : AI controlled store and contracts
-Contracts: generated and player made
-New blocks: Store, Contracts, Safe zone
-New items: datapad, zone chip, consumables, space credits
-Player to player trading
-New Admin Tools features: for trash cleaner, for economy
-Consumables: medkit, powerkit
Players will start with 1 million SC (space credits) for the purpose of the public test.
-Added more grids for the Repair Contract
-Added new medkit icon and model
-Added new powerkit icon and model
-Added check so that Safe Zones can not overlap
-Added Store block blueprint to the Assembler
-Added new economy themed pictures to the LCD picture selection
-Added support for Store and Contracts in Visual Scripting
-Added Assembler inventories to the contracts inventory selection UI
-Added more gas for sale on NPC stations
-Changed Safe Zone textures SBC file to be more modding friendly
-Contract accept window is easier to read now
-Fixed issue with admin moving to safe zone of the NPC station
-Fixed issue with datapad editing field and performance
-Fixed issue with LCDs on several blocks
-Fixed issue with terminal controls for some mods
-Fixed crash when editing faction logo
-Fixed issue of missing GPS icon
-Fixed issues with thrusters not using power
-Fixed crash when editing old faction without icon
-Fixed issue with OS locale settings and loading the world error
-Fixed crash when finishing contract
-Fixed shifted projections
-Fixed crash when refreshing factions in respawn screen
-Fixed issue with projections in blueprints
-Fixed several issues with new admin feature Ignore Safe Zone
-Fixed crash on exit for DS
-Fixed crash when opening Store/Contract UI with multiple keybinds at once
-Fixed issue that player could not turn off gamepad/joystick in the Options
-Fixed modded icons for faction logo and items
-Fixed UI issues on very large resolutions and unusual aspect ratios
-Fixed crash in DS GUI when entering large numbers to several fields
-Fixed issue with gamepad buttons
-Fixed issues with Shoot on for missile launchers
-Fixed several English language types and bugs
-Fixed tooltips in new Economy admin sections
-Fixed updating of Volume in Store block UI
-Fixed issue with in-game script editor
-Fixed several issues in P2P trade screen
--Fixed button size issue in Contracts admin screen
-Fixed issue with Safe Zone eating two Zone Chips on activation
-Fixed issue when inactive Safe Zone was eating too much power
-Tweaked height of the contract’s type filter
-Tweaked rewards for Hauling Contract; you will get much more money and bit more reputation now.
-Tweaked amounts of stuff for Acquisition Contracts
-Tweaked grids for the Search Contract
As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.
[h1]Branch code/password: nt8WuDw9kdvE[/h1]
Instructions on how to access the public test:
1. Select the game from your library, right click and select properties.
A dialog box with a number of tabs will appear, you’re looking for one that says "publictest".
2. You will see 2 things now, a drop down menu and a text box to enter a beta access code. Enter the password provided here and choose playtest branch from the drop down menu.
We are planning to have several servers for this public test; the number of servers will depend on how many engineers suit up for this test.
Thanks for reading and have fun!
Any additional feedback you may have forgotten to mention via the survey at the end of the test can be submitted here: https://support.keenswh.com/spaceengineers/publictest