PC Public Test
We’re excited to announce a public test of the next Major Space Engineers PC update on Tuesday, March 3rd, beginning at 11 am UTC+1!
As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test.
You can also provide feedback to the public test here:
Branch code/password: PublicTest12
Instructions on how to access the public test:
1. Select the game from your library, right-click and select properties.
[list][*]A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS".[/list]
2. You will see 2 things now, a drop-down menu and a text box to enter a beta access code.
[list][*]Enter the password provided here and choose the PublicTest branch from the drop-down menu.[/list]
If you’re not able to participate in this public test, don’t worry! We’re planning to have another one soon.
[h2]Main changes and new features[/h2]
[*] Performance optimizations for gameplay and UI
[*] Full gamepad support
[*] UI visual changes
[*] New small tank block
[*] Visual Scripting Tool overhaul - features and UI
[*] Fixed missing grids in the world (Thanos bug)
[*] Fixed various issues with safe zone changes propagation
[h2]PC Public Test Patch [/h2]
[*] fixed several crashes
[*] better snow (better grid detection, visual in some cases)
[*] fixed Workshop Browser not showing scripts
[*] fixed issue with resetting configuration of the game in some situations
[*] fixed rotating light
[*] fixed textbox and arrows issue
[*] added more sounds to gamepad actions in UI
[*] fixed issue with mods and session components parallel update
[*] fixed slow font loading
[*] added CalculateGravityInPoint to mod API
[*] fixed copy from workshop to PB editor issue
[*] fixed issue with timeout and downloading mods
[h3]Thanks for reading and see you all online![/h3]